Tim Stewart Architects Brisbane – Land

Tim Stewart Architects Brisbane - Land

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 17.000000
cameraFov (float): 93.211143
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 15691.797852
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1199, 1999]
displayWindow (box2i): [0, 0, 1199, 1999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
MultiMatteElement4.B (float)
MultiMatteElement4.G (float)
MultiMatteElement4.R (float)
MultiMatteElement5.B (float)
MultiMatteElement5.G (float)
MultiMatteElement5.R (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawTotalLighting.B (float)
VRayRawTotalLighting.G (float)
VRayRawTotalLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)