Tim Stewart Architects – Glenora 4

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 25.000000
cameraFov (float): 71.147568
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3779.787842
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1299]
displayWindow (box2i): [0, 0, 1999, 1299]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
MM01.B (half)
MM01.G (half)
MM01.R (half)
MM02.B (half)
MM02.G (half)
MM02.R (half)
MM03.B (half)
MM03.G (half)
MM03.R (half)
MM04.B (half)
MM04.G (half)
MM04.R (half)
MM05.B (half)
MM05.G (half)
MM05.R (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 25.000000
cameraFov (float): 71.147568
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3779.787842
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1299]
displayWindow (box2i): [0, 0, 1999, 1299]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
MM01.B (half)
MM01.G (half)
MM01.R (half)
MM02.B (half)
MM02.G (half)
MM02.R (half)
MM03.B (half)
MM03.G (half)
MM03.R (half)
MM04.B (half)
MM04.G (half)
MM04.R (half)
MM05.B (half)
MM05.G (half)
MM05.R (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)