Tim Stewart Architects – Glenora 3

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 4.800000
cameraFarClip (float): 999999.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 28.000000
cameraFov (float): 65.390083
cameraNearClip (float): 2119.312012
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 18168.628906
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 1874]
displayWindow (box2i): [0, 0, 2499, 1874]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement1.B (half)
MultiMatteElement1.G (half)
MultiMatteElement1.R (half)
MultiMatteElement2.B (half)
MultiMatteElement2.G (half)
MultiMatteElement2.R (half)
MultiMatteElement3.B (half)
MultiMatteElement3.G (half)
MultiMatteElement3.R (half)
MultiMatteElement4.B (half)
MultiMatteElement4.G (half)
MultiMatteElement4.R (half)
MultiMatteElement5.B (half)
MultiMatteElement5.G (half)
MultiMatteElement5.R (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayW

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 4.800000
cameraFarClip (float): 999999.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 28.000000
cameraFov (float): 65.390083
cameraNearClip (float): 2119.312012
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 18168.628906
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 1874]
displayWindow (box2i): [0, 0, 2499, 1874]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement1.B (half)
MultiMatteElement1.G (half)
MultiMatteElement1.R (half)
MultiMatteElement2.B (half)
MultiMatteElement2.G (half)
MultiMatteElement2.R (half)
MultiMatteElement3.B (half)
MultiMatteElement3.G (half)
MultiMatteElement3.R (half)
MultiMatteElement4.B (half)
MultiMatteElement4.G (half)
MultiMatteElement4.R (half)
MultiMatteElement5.B (half)
MultiMatteElement5.G (half)
MultiMatteElement5.R (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayW